- Objective of this mission is to collect each parts to forge the Grand Crystal. You must collect players number + 1 amount of each parts.
- When you arrive at the station, you must pick a card. It will show what numbers are needed. First, roll 3 larger dices at once. You have 3 rolling chances. A dice with corresponding face will be placed on top of the card. Each scored dice equals to 1 part.
- Each classes have strengths and weakness. Their own professional parts give + 2 throws, total of 5. And weakness station… you will throw 1 time less, total of 2 throws.
- Each classes have abilities, you can use your turn to activate it. You must have 3 rounds cooldown, use the blue cooldown token to symbolise your ability usage to your crew and the demon.
- You must rush to collect parts and return to the base to drop off parts. You can leave parts at the empty square.
- Be CAREFUL! The Demon will set traps, you must roll a larger dice to fight its trick. A larger number win. at your victory, you will be stopped at the tile without harm, but at your defeat, you will lose a heart or a part.
- The map has trap markers, 2 per brave souls.
- If you have no possession of a particular type of a part, you can go to its station to obtain the parts. Remember, you must have 0 possessions of the part you want to challenge.
| - YOU DEMON! You will start with a replica map and a wall surrounding yourself. No Souls should be able to have a peek at your evil plans.
- As you wish, you will determine players movement. Throw small dices, always one more than the number of the Souls.
- Before the game starts, you can place 4 traps.
Remember…
- You cannot place a trap in 1 tile radius of the soul.
- The green tiles are trap free during the first round.
- No new traps in the 1 tile radius of an existing trap.
- You will get 4 traps per soul.
- Each round, you will gain the same amount as the starting traps. After reaching (number of the Soul x 4) traps, you can change (number of the Souls) traps location during your turn.
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