A downloadable game

Download NowName your own price

Video: 

Chamber of dice


How to play  (min 3-5 players)

Small dice determine movements, every move is + 2. 

Larger dice determine the power. 

You cannot move diagonally, take careful steps. 

Brave Souls

Demon

  • Objective of this mission is to collect each parts to forge the Grand Crystal. You must collect players number + 1 amount of each parts.  
  • When you arrive at the station, you must pick a card. It will show what numbers are needed. First, roll 3 larger dices at once. You have 3 rolling chances. A dice with corresponding face will be placed on top of the card. Each scored dice equals to 1 part. 
  • Each classes have strengths and weakness. Their own professional parts give + 2 throws, total of 5. And weakness station… you will throw 1 time less, total of 2 throws. 
  • Each classes have abilities, you can use your turn to activate it. You must have 3 rounds cooldown, use the blue cooldown token to symbolise your ability usage to your crew and the demon. 
  • You must rush to collect parts and return to the base to drop off parts. You can leave parts at the empty square. 
  • Be CAREFUL! The Demon will set traps, you must roll a larger dice to fight its trick. A larger number win. at your victory, you will be stopped at the tile without harm, but at your defeat, you will lose a heart or a part. 
  • The map has trap markers, 2 per brave souls. 
  • If you have no possession of a particular type of a part, you can go to its station to obtain the parts. Remember, you must have 0 possessions of the part you want to challenge. 
  • YOU DEMON! You will start with a replica map and a wall surrounding yourself. No Souls should be able to have a peek at your evil plans. 
  • As you wish, you will determine players movement. Throw small dices, always one more than the number of the Souls. 
  • Before the game starts, you can place 4 traps. 

Remember…

  1. You cannot place a trap in 1 tile radius of the soul. 
  1. The green tiles are trap free during the first round. 
  1. No new traps in the 1 tile radius of an existing trap. 
  1. You will get 4 traps per soul. 
  1. Each round, you will gain the same amount as the starting traps. After reaching (number of the Soul x 4) traps, you can change (number of the Souls) traps location during your turn. 

Credits 

Chris

Antton

Ale

Joni

Samuel


Extra Credits

Antti Keinänen

Jenna (Hammer fbx)

Download

Download NowName your own price

Click download now to get access to the following files:

Chamber of Dice.zip 986 kB

Leave a comment

Log in with itch.io to leave a comment.